格闘ゲームでは効率を学び太刀打ちできないほどに成長(Ralf Herbrich, Thore Graepel, Joaquin Quinonero Candela    Applied Games Group,Microsoft Research Cambridge"Forza, Halo, Xbox Live The Magic of Research in Microsoft Products" (2008))

格闘ゲームでは効率を学び太刀打ちできないほどに成長(Ralf Herbrich, Thore Graepel, Joaquin Quinonero Candela Applied Games Group,Microsoft Research Cambridge"Forza, Halo, Xbox Live The Magic of Research in Microsoft Products" (2008))